Abyssal tentacle
The subject of this article is the weapon. In order to construct the weapon, you must first obtain the Kraken tentacle. A kraken tentacle is attached to an abyssal whip by one of the players. It takes 75Attack to wield the abyssal tentacle, which is a powerful weapon. This weapon is made by fusing together a kraken tentacle and an apollo whip. With a rise in Slash of +8 and increased Strength of +4 over its predecessor, it is an improved variation of the whip. It also has a 25 percent chance every strike to poison the opponent, with the first hit dealing 4 damage to the opponent.
If the abyssal tentacle is not safeguarded after death, it will entirely decay and become a kraken tentacle, which is extremely dangerous.
Aside from that, the Abyssal tentacle does not stack in the bank, no matter how many charges it has.
You won’t be able to take the whip out of your pocket again.
Special attack
Binding Tentacle is a special attack used by the abyssal tentacle that may be performed by a player. This creature possesses a special attack known as the Binding Tentacle, which uses half of the player’s special attack energy to bind a victim for five seconds, while also increasing the likelihood of poisoning the target.
Degradation
It is inevitable that the kraken tentacle would decay as it is utilized, due to the volatile nature of the tentacle. Each strike will cost you 274.1 coins. Once the weapon has been hit 10,000 times (or 400 minutes of continuous fighting), it will decay and eat the abyssal whip, leaving the player with only the kraken tentacle. If the player’s inventory is completely depleted, the kraken tentacle will be left loaded in the weapon slot, where it will be useless and invisible. Players may now combine the charges of two abyssal tentacles, according to a patch released on March 31st, 2016.
A fully charged kraken tentacle is worth 10,000 charges.
This functionality may be quite valuable in PvM settings, as players may use hundreds of charges over the course of numerous boss bouts and other challenges.
Combat styles
Combat style | Type | Experience | |
---|---|---|---|
Flick | Slash | AttackandHitpoints | |
Lash | Slash | Shared | |
Deflect | Slash | DefenceandHitpoints |
vdeSlash weapons | |
---|---|
Scimitar | Bronze Iron Steel Black White Mithril Adamant Rune Gilded Dragon(or) |
Longsword | Bronze Iron Steel Black White Mithril Adamant Katana Rune Granite Dragon 3rd age Vesta’s |
Battleaxe | Bronze Iron Steel Black White Mithril Adamant Rune Leaf-bladed Dragon |
Claws | Bronze Iron Steel Black White Mithril Adamant Rune Dragon |
Halberd | Bronze Iron Steel Black White Mithril Adamant Rune Dragon Crystal |
Two-handed sword |
Standard | BronzeIronSteelBlackWhiteMithrilAdamantRuneGildedDragon |
Godswords | Armadyl(or)Bandos(or)Saradomin(or)Zamorak(or) |
Other | SpatulaShadowSaradomin(blessed) |
Quests | Blurite Anger sword Anger battleaxe Excalibur Silverlight Darklight Wooden spoon Skewer Cleaver |
Castle Wars | Red decorative White decorative Gold decorative |
Other | Iron sickle Silver sickle(b) Starter sword Spear Harry’s cutlass Lucky cutlass Brine sabre Fremennik Arclight Abyssal whip(volcanic) (frozen)Abyssal tentacle Scythe of vitur |
Abyssal tentacle
The subject of this article is the weapon. In order to construct the weapon, you must first obtain the Kraken tentacle.
Abyssal tentacle | |
---|---|
Released | 10 April2014(Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Equipable | Yes |
Stackable | No |
Options | Wield, Check |
Destroy | DissolveThis will dissolve your whip immediately. The whip will be permanently lost. |
Examine | A weapon from the abyss, embedded in a slimy tentacle. |
Values | |
Value | 289,800 coins |
High alch | 173,880 coins |
Low alch | 115,920 coins |
Weight | 0.453 kg |
Advanced data | |
Item ID | 12006 |
It takes 75 Attack to wield the abyssal tentacle, which is a powerful weapon. This weapon is made by fusing together a kraken tentacle and an apollo whip. With a rise in Slash of +8 and increased Strength of +4 over its predecessor, it is an improved variation of the whip. It also has a 25 percent chance every strike to poison the opponent, with the first hit dealing 4 damage to the opponent. In terms of one-handed weapons, the abyssal tentacle’s +90 slash bonus is second only to the Blade of Saeldor’s +94 slash bonus in terms of slash bonus.
It is possible to make an abyssal tentacle by utilizing the akraken tentacleon anabyssal whip.
When the goods are used in conjunction with one another, a warning notice will appear that states The tentacle will absorb your whip over time, eventually destroying it.
There are no trade-in options for the combined item.
If, on the other hand, it is safeguarded from death, it will revert to its original condition as the abyssal tentacle. Apart from that, no matter how many charges are held by the abyssal tentacles, they do not accumulate in the bank.
Attack bonuses | ||||
---|---|---|---|---|
+0 | +90 | +0 | +0 | +0 |
Defence bonuses | ||||
+0 | +0 | +0 | +0 | +0 |
Other bonuses | Slot | |||
+86 | +0 | +0% | +0 | List |
Attack speed | Range | |||
1 square | ||||
Combat styles
Whip | |||||
---|---|---|---|---|---|
Combat Options | Combat Style | Style type | Weapon Style | Experience | Invisible Boost |
Flick | Slash | Accurate | AttackandHitpoints | +3Attack | |
Lash | Slash | Controlled | Attack,Strength,Defence, andHitpoints | +1Attack,Strength, andDefence | |
Deflect | Slash | Defensive | DefenceandHitpoints | +3Defence |
Creation
Item | Members | Skills | XP | Materials |
---|---|---|---|---|
Abyssal tentacle (or) |
- The following items are included: 1 Abyssal tentacle
- 1 Shattered Relics Variety Ornament Kit
- 1 Abyssal tentacle
Degradation
A kraken tentacle is attached to an abyssal whip by one of the players. It is inevitable that the kraken tentacle would decay as it is utilized, due to the volatile nature of the tentacle. Each hit costs 216.62 cents, with a total cost of 324,937.2 cents each hour. Once the weapon has been hit 10,000 times (or 400 minutes of continuous fighting), it will decay and eat the abyssal whip, leaving the player with only the kraken tentacle. If the player’s inventory is completely depleted, the kraken tentacle will be left loaded in the weapon slot, where it will be useless and invisible.
It is possible to increase the value of a single full-charged abyssal tentacle to a maximum of 20,000 charges by stacking additional kraken tentacles (but not abyssal tentacles).
This functionality may be quite valuable in PvM settings, as players may use hundreds of charges over the course of numerous boss bouts and other challenges.
Special attack
Binding Tentacle is a special attack used by the abyssal tentacle that may be performed by a player. Its special attack, Binding Tentacle, drains 50 percent of the player’s special attack energy and may be used to bind the player to a wall. Regardless of whether or not the strike is effective, the victim will be bound for 5 seconds, and there will be a 50 percent chance of poison being applied, with the damage starting at 4.
Poison damage
Total Poison Damage (D) is determined by multiplying the total of all numbers (n) up to the maximum hit (M) by the number of hits per number (H=5) to get the maximum amount of damage.
Changes
Date | Changes |
---|---|
31 March2016(update|poll) | It is now possible to combine the charges of two abyssal tentacles up to 20,000 charges. |
3 September2015(update) | The abyssal tentacle will no longer lose charges on afree-to-playworld. |
- Sacred crystals: primordial crystal, eternal crystal, Pegasian crystal, black tourmaline core, smouldering stone, crystal tool seed
- Tentacle of the Kraken
- Magic fang
- Drake’s claw
- Drake’s teeth
- Kraken tentacle
- Guthixian icon
- Saradomin’s light
- Kodai insignia
- Dragon metal lump
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- These are all terms used to describe boots.
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- A crystal harpoon made of crystal
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- Bronze, iron, steel, black, white, mithril, adamant, rune, granite, dragon, 3rd age, Vesta’s (blighted), and other elements.
- Bronze
- sIron
- sSteel
- sBlack
- sWhite
- sMithril
- sAdamant
- sRune
- sDragon
- sLeaf-bladed
- Bronze
- sIron
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- sBlack
- sWhite
- sMithril
- sAdamant
- sRune
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- sMithril
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- sRune
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- Bronze
- sIron
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- sBlack
- sWhite
- sMithril
- sAdamant
- sRune
- sGilded
- sDragon
- Ancient
- sArmadyl(or)
- sBandos(or)
- sSaradomin(or)
- sZamorak(or)
- Anger battleaxe, Anger sword, Blurite, Cleaver, Darklight, Excalibur, Silverlight, Skewer, Spatula, and Wooden spoon are some of the weapons available.
- Sharpen your Anger battleaxe and sword, as well as your Blurite and Cleaver, as well as your Excalibur and Silverlight.
r/2007scape – Can we make it so that every Tentacle Whip hit in the duel arena consumes 5 charges instead of the normal 1 per hit. This will bring some wealth back to whips.
I’ve discovered the internet! To make a comment, you must first log in or create an account. 14 years ago, I reached this level. My main character is level 250 and equipped with complete dragon armor as well as a lava cape. How about making it such that you can’t kill more than nine of them at once? level 1Whips are already at a reasonable price? It would make absolutely no difference whether you were at level 1. The number of whips used in the duel arena is probably insignificant when compared to the number of other methods of combat.
- Since before the EOC, level 2Whips have hovered at 2m.
- Level 1tents are already being utilized in large numbers during raids.
- level 1This is the most clumsy answer I’ve ever come across.
- The economy has spoken for itself!
- Make it such that every time you stake, a npc must be provided with a kraken tentacle, therefore providing them with monetary worth.
- 14 years ago, I reached this level.
- Support, since the Sand Casino is being demolished!
14 years ago, I reached this level.
Level 2Tent whips provide an additional +8 to slash and +4 to strength, as well as a 25% chance to venom.
Make a fantastic sink.
1st grade What would people think if the whip tent had a more stringent assault criterion?
Old School RuneScape conversation may be found on Reddit in the Old School RuneScape community.
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Tent Whip Suggestion – Handled Suggestions – RuneScape Private Server
Go directly to the content There have been 10 responses to this subject.
Posted28 September 2017 – 04:21 AM1
Iron Johnny, the Super Donator Greetings, Alorians. Making the tent whip untradeable is one of my suggestions. Whip costs would rise and stabilize as a result, as would the price of the kraken tentacle, if this were to happen. Alternatively, if the player decides to leave the tent whip, he or she will just receive the kraken tentacle as a reward. The Whip is going to be demolished! Despite the fact that it is a little idea, I believe that it would increase the price of the Abyssal Whip and Kraken Tentacle.
Posted28 September 2017 – 04:30 AM2
Donator Diva DivaMaster Diva There is no support for making it untradable at this time. An alternative to this, I believe, would be to charge for the use of the tent whip; this would be a nice way to generate a little amount of revenue.
Posted28 September 2017 – 04:48 AM3
Varus is a Super Donor. Varus is a Super Donator. Whips and tents are already in great demand due to the current economic climate. I don’t see how making it non-tradable will be beneficial to anyone at all. There is no support.:/
Posted28 September 2017 – 05:08 AM4
This is not SalterIronman. It is not Salter who is at fault.
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There is no support for making it untradable at this time. An alternative to this, I believe, would be to charge for the use of the tent whip; this would be a nice way to generate a little amount of revenue. This will allow it to have charges. This will cause them to fail, and demand will soar as a result. As a result, they become more expensive.
Posted28 September 2017 – 05:56 AM5
Iconised Iconization of the user There is no support since it is working as it is, so why alter it?
Posted28 September 2017 – 05:58 AM6
Yes, I agree with Divas’s proposal to impose costs; however, I would suggest that the charges be slightly higher than those imposed by the OSRS.
Posted28 September 2017 – 08:48 AM7
Hello, in my view, the abyssal whip tentacle should have 25,000 charges, after which it should self-destruct and the whip should be destroyed.
Posted28 September 2017 – 09:14 AM8
I think it should stay the way it is. There is no need to make it non-transferable.
Posted28 September 2017 – 11:45 AM9
WreckageDonator WreckageDonator WreckageDonator This is something I cannot endorse. 85 Slayer is a significant achievement for any player. Some incentives would be devalued as a result of this. To add even more to Diva’s proposal, I discovered the following on the 07 Wiki: “It is inevitable that the kraken tentacle would decay as it is utilized, due to the volatile nature of the tentacle. After 10,000 strikes with the weapon, the abyssal whip will decay and be consumed, leaving the player with only the kraken tentacle as a weapon.
The charges of two abyssal tentacles can be combined by the player.
The other abyssal tentacle is destroyed as a result of this action, which means that this action effectively costs a kraken tentacle as well.
I assume there is a reason why free trade is available. This piece was created by the lovelyCoww The @Endeavor account is now my primary account.
Posted29 September 2017 – 05:36 AM10
A Donator Sheep from SheepMaster
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It would be interesting to see whether, as diva said, there would be fees associated with it.
Posted29 September 2017 – 08:01 AM11
Your proposal would penalize everyone who possesses numerous tent whips, and it would have a negative impact on the economy, which would most likely result in the opposite of what you intended it to achieve. Even though there are too many factors to consider, the notion of adding charges is a good idea because it is similar to how it is done in the OSRS. Syntax for the Main Account
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Abyssal Tentacle Degrade – Handled Suggestions – RuneScape Private Server
Go directly to the content There have been 22 responses to this subject.
Posted01 April 2019 – 11:52 AM1
Chuckoramma1 is a seasoned veteran.
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What is your recommendation?: Degrade the Abyssal Tentacle’s health. Whips and tents are currently selling at a premium. Whip of the Abyss 6,5-9m Abyssal Tentacle 16-22m in length My recommendation is to have the tent degrade at the same pace as the OSRS (10,000 hits) Every tent that was dismantled would result in an additional 10,000 strikes. Let’s be honest about this. The bosses on Alora are trivial to defeat, and you may afk a large number of them. Whips/Abyssal demons gain in value as a result of this.
Currently, Rapior provides just a +1 strength increase over the tent, but it costs 100 times as much.
The price of a scythe 3 bloods and vails of blood to be used in the making-NOW COMES THE ARGUMENT OF UNTRADEABLE RIGHTS Simply said, this may be treated the same as any other object to which you can add items (Blowpipe, trident,revenant bracelet,and Scythe.) Charges that are specific to a certain account.
Yes, however Abyssal Tentacles are not available for trade in the Old School RPG.
If there is one, please send me a link if you know of one.
This would give some value to the Best in Slot one-handed slash weapon in the game.
Posted01 April 2019 – 11:59 AM2
Sayso Veteran Says As Much
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Posted01 April 2019 – 12:02 PM3
Chuckoramma1 is a seasoned Chuckoramma1.
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I would like not to have it degenerate, thus I don’t need help. Okay, could you perhaps explain yourself a bit more so that I understand why?
Posted01 April 2019 – 12:24 PM4
Support, however I’d like it to decline because the price at which it is now available is sheer garbage. Considering how many there are in the game, it’s likely that many tents will be lost, which, in turn, will raise the price.
Posted01 April 2019 – 12:33 PM5
Sponsored by SokaaSuper Donator Sokaa I’m not sure how I feel about this; the price of the tentacle whip is already exorbitant, and adding this idea would just increase the price even further; yet, I’m going to remain neutral on the subject.
Posted01 April 2019 – 12:36 PM6
Chuckoramma1 is a seasoned Chuckoramma1.
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I’m not sure how I feel about this; the price of the tentacle whip is already exorbitant, and adding this idea would just increase the price even further; yet, I’m going to remain neutral on the subject. To be honest, prices are cheap today; they used to be 30m or more, and obtaining a tent drop was profitable; you could make 6-10m per drop now if you combined it with a whip.
Posted01 April 2019 – 12:36 PM7
I’m not sure how I feel about this; the price of the tentacle whip is already exorbitant, and adding this idea would just increase the price even further; yet, I’m going to remain neutral on the subject. It’s not actually true because the rapier only does one additional damage from the other, and the other weapon is just 1.2b and doesn’t have poison, whereas tent does have poison, so technically the tent should be a little higher.
Posted01 April 2019 – 12:40 PM8
Sponsored by SokaaSuper Donator Sokaa To be honest, prices are low now; they used to be 30m+, and getting a tent drop was advantageous; you could make 6-10m per drop on a tent when combined with a whipnot. However, the rapier is only +1 damage from the tent, and the rapier is 1.2b and does not have poison, whereas the tent does have poison; therefore, the tent should be slightly more expensive. If such is the case, I will endorse this recommendation.
Posted01 April 2019 – 01:28 PM9
Ironman I is a fictional character created by the author of the novel Ironman. As far as outside raids go, tent does even more damage than scythe, which costs three bloods every attack, but this stuff is completely free to use. Outsideraids-scythe gets a buff, and the cost of this wep is increased.
Posted01 April 2019 – 01:53 PM10
MTVeteran MTVeteran
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As an ironman, having multiple whips would make this idea feel more valuable to you. It is not clear whether this would result in a price increase, but it is also not a really horrible concept. Neutral.
Posted01 April 2019 – 02:15 PM11
GZSuper Donator GZ Super Donator GZ Super Donator GZ If all of the osrs degradables were made to decay, I would be in favor of it. This is only my opinion.
Posted01 April 2019 – 02:40 PM12
SassafrasVeteran Sassafras are a kind of Sassafras.
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Support, Given how simple it is to camp Kraken, I don’t believe this recommendation will make the game much more difficult. In addition, I believe that having a tent sink would be beneficial to our economy.
Posted01 April 2019 – 02:50 PM13
Aritus is a seasoned veteran.
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This should have been implemented from the beginning, because it is possible that individuals were taking advantage of the non-destructible weapon to an excessive degree when they shouldn’t have. This is an idea that I wholeheartedly embrace.
Posted01 April 2019 – 03:07 PM14
This is not EnzoClassic. Enzo is not one of them. Due to the fact that Kraken is rather ‘AFKable’ to players, tentacles aren’t too difficult to get by unless you’re not interested in camping the monster. It will be fascinating to observe how the economy reacts to the use of biodegradable weaponry. Support. My Accounts (or “My Accounts”) Yung Enzo was swept away
Posted01 April 2019 – 03:32 PM15
Behind-the-Scenes Donator Hinter
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Support I believe that this would offer another “challange” or another thing to “be on the lookout for,” and it is always beneficial to have a money/item sink in the game, as it is in real life.
Given that this is already included in OSRS, I have no objections to its inclusion in Alora.
Posted01 April 2019 – 05:46 PM16
I believe this is a reasonable proposal, and you have presented a compelling case in support of it. I’m open to this change, but I’m also curious to see how the community as a whole reacts to it.
Posted01 April 2019 – 07:40 PM17
Extreme Donator fiji water is an extreme donor of fiji water. This is a subject on which I am ambivalent. Although I agree with your points above, I am opposed to it because of the impact it would have on ironmen. Normies can just purchase a new tent, whereas ironmen would have to obtain the rng in order to receive a drop.
Posted01 April 2019 – 09:44 PM18
Chuckoramma1 is a seasoned Chuckoramma1.
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This is a subject on which I am ambivalent. Although I agree with your points above, I am opposed to it because of the impact it would have on ironmen. Normies can just purchase a new tent, whereas ironmen would have to obtain the rng in order to receive a drop. You would keep the tent, and you would keep it in the osrs, but you would lose the whip.
Posted02 April 2019 – 07:53 AM19
CronLad CronLad has a lot of experience I’m open to your notion, and you make a compelling case for why it should be adopted. Given that this is the entire point of the game mode and this is what ironmen deal with in the osrs, I don’t get the “ironmen would have more work” argument against it in the responses.
Posted02 April 2019 – 08:34 AM20
GpVeteran GpVeteran Gp
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Support – the only thing to consider would be the number of hits before the support begins to deteriorate. It has a different player count than EQ2, a different amount of players slaying the Kraken, a different number of tentacles present in the game, and so on. Because of the variations between the two games, it’s possible that the amount of hits before deteriorating shouldn’t be taken exactly from OSRS, but I’m sure someone with data could figure it out to make sure it was appropriate.
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Reporting user for breaking tent whip
The thread is currently closed to further responses. A user has been reported for breaking the tent whip.
- User 1 reported for breaking the tent whip on September 24th, 2018 at 3:44 PM. His IP address was published here: Whip breaker for tents What exactly did he do: Tent whips should be broken. The only thing I can establish is that he was the last one to hire the space, and that after that the tent whip was broken and the account name was changed, he left. His activities throughout the live chat session were as follows: The following person will seek to hire the tent whip: He also modified the name to something like to “sorry, I’m homosexual,” or anything along those lines. Everything else you may want to establish that he broke inside the tent will be given! The image of him in the live chat that corresponds to the IP address is shown below. Thanks!^ This is something BlackBlasses enjoys
- 2 – September 25, 2018 at 4:34 a.m.
- Member since August 28, 2011 Posts:9,487 Referrals:6 Sythe Gold: 2,560
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ChampHappy Holidays!
- A user has been reported for breaking the tent whip. The user has been DNTed until he pays for the damages he has caused and returns the tent whip. Please elaborate, @CruisedCare. 3 – September 25, 2018, 2:15 p.m. A user has been reported for breaking the tent whip. Users who have not been active for a long period of time may choose to explain themselves in a disagreement by doing so as follows: To contest a ban or TWC, follow these steps:
Users who are currently reading this post The thread is currently closed to further responses.
Is rapier better than whip Osrs?
It’s just dumb luck, lmfao. A lot of folks lost Bills because they believed rapier was far superior. Rapier, on the other hand, is statistically superior. Furthermore, is rapier a superior weapon than bludgeon? At the very least, they recognize that a rapier — a sharp, precise instrument — is a superior weapon to a sledgehammer in some situations. Furthermore, it typically leaves less of a mess. If you have to enter the fray, put the bludgeon aside for the time being. Is rapier a good weapon for Bandos, as well?
If your health has dropped below 99 after defeating the General, switch to your Guthan’s equipment and finish off the minions with it.
It is possible to increase the value of a fully charged abyssal tentacle from 10,000 charges to a maximum of 20,000 charges by using additional abyssal tendrils (not kraken tentacles).
When wielded, Arclight is an improved variation of Darklight that requires level 75 Attack and is very powerful against demon type creatures.
When used against demonic creatures, arclight delivers a 70 percent boost in accuracy and damage, making it more effective than an abyssal tentacle when dealing with these foes.
What is the best Osrs weapon?
Best RuneScape Weapons from the Golden Age of Gaming
- Blazing Blowpipe
- Saradomin Sword
- Toxic Staff of the Dead
- Zamorakian Spear. It is known as the Trident of the Seas. Guthan’s Warspear is a weapon used by Guthan. Image courtesy of oldschool.runescape.wiki.
- Magic Shortbow from Old School RuneScape – Image courtesy of Jagex.
- Dragon Dagger from Old School RuneScape – Image courtesy of Jagex.
What is the best weapon to train strength Osrs?
If you’re solely interested in Strength training, the Saradomin Sword is a good choice because it’s very inexpensive when compared to the other weapons. It provides a significant edge against monsters with poor defense. The Abyssal bludgeon is also a viable choice, and it may be incredibly useful when facing a monster that is particularly weak to Crush weapons.
What is the best Dragon weapon Osrs?
Weapons that can be wielded with two hands
Item | Attack Bonuses | |
---|---|---|
Dragon spear | +55 | +55 |
Dragon 2h sword | -4 | +92 |
Dragon halberd | +70 | +95 |
Is justiciar good for tanking Bandos?
Yes, justiciar is tankier than bandos in terms of stats, but killing things faster means less time spent tanking hits from it (and therefore a greater chance at drops per hour, which is the ultimate aim here).
Is justicar armor worth Osrs?
Melee and Ranged defense boosts are provided by this armour, and it also has a damage-reducing set effect, making it the greatest armour in RuneScape. As an added feature, the justiciar armour grants a substantial amount of Prayer boost. It does, however, have extremely large penalties for accuracy in Magic and ranged combat.
Is Bandos a God?
Melee and Ranged defense boosts are provided by this armour, and it also has a damage-reduction set effect, making it the greatest in RuneScape. It also grants a considerable amount of Prayer benefit when wearing the justiciar armour. It does, however, have extremely large penalties for accuracy in Magic and Ranged combat.
Should I buy an abyssal whip?
Melee and Ranged defense boosts are provided by this armour, and it also has a damage-reducing set effect, making it the greatest in RuneScape. In addition, the justiciar armour grants a substantial amount of Prayer boost. It has, on the other hand, extremely significant penalties for Magic and Ranged accuracy.
What does the Kraken tentacle do?
Killing cave krakens and their boss variations, krakens, near the Kraken Cove south-west of the Piscatoris Fishing Colony yields the kraken tentacle, which may be used to snag an item from their grasp. When linked to an abyssal whip, it transforms into the abyssal tentacle, a more powerful variant of the whip that requires level 75 Attack to wield properly.
How long does a Kraken whip last?
Once the weapon has been hit 10,000 times (or 400 minutes of continuous fighting), it will decay and eat the abyssal whip, leaving the player with only the kraken tentacle.
Is Arclight worth using?
Is it worthwhile to use Arclight with Osrs? When used against demonic entities, Arclight adds a 70 percent increase in accuracy and damage to your entire equipment stats, not just the blade itself: this essentially delivers better damage output than a blade of saeldor, or even a Scythe of vitur in some situations, depending on the enemy.
Is Arclight good at Cerberus?
When battling Cerberus, it is highly suggested that you use Arclight as one of your primary weapons. Cerberus, on the other hand, is a high-level Slayer boss. In order to inflict damage to Cerberus, you must have a slayer level of 91 in order to do it successfully.
What happens when Arclight runs out of charges?
When using Arclight, one charge is used for each successful attack, with the exception of exceptional attacks, which consume two charges.
If all of the charges are depleted, it will revert to its previous state of Darklight. It’s probable that the scarcity of ancient shards will make it impossible to utilize Arclight for an extended period of time without it running out of battery power.
How long does 1 99 Strength take Osrs?
Based on where you are training and what duties you are performing, it might take 400 – 500 hours to reach level 99 in this game. For example, if you’re using a cannon, or something like that.
What weapon does the most damage in Osrs?
When it comes to ranged attacks and strength bonuses, the Ballista is unrivaled in this game’s competition. Your next shot will have 25 percent more damage and accuracy thanks to the Heavy Ballista’s special attack, which will use 65 percent of your spec. Heavy Ballista has a maximum hit of 76 while utilizing the special attack and 61 when using the basic attack in a PvP environment.
Why are scimitars the best Osrs?
Scimitars have exactly the same attack speed as daggers and claws, but they give a higher attack bonus than daggers and a lower defense bonus than claws. Scimitars have precisely the same attack speed as daggers and claws. Scimitars also provide greater boosts to Strength. With its strong attack and strength benefits, the scimitar has gained widespread favor in melee training due to its great utility.
Is it better to do shared XP Osrs?
As others have stated, shared XP is not the greatest option; instead, prioritize STR. Also, I believe that when you do controlled, you gain 1.33 XP in each skill.
Is abyssal dagger better than Dragon Scimitar?
According to some, the special attack of the abyssal dagger is significantly weaker than that of the dragon dagger; this is evident when comparing the max hit of the abyssal dagger, which uses 50 percent special attack energy, to the max hit of the dragon dagger, which uses 25 percent special attack energy and has a range of 40-40 yards.
How long does it take to get 99 strength Osrs?
Based on where you are training and what duties you are performing, it might take 400 – 500 hours to reach level 99 in this game. For example, if you’re using a cannon, or something like that. In addition to being extremely slow, runecrafting is also the second slowest skill in the game, behind only smithing.
Is full dragon good Osrs?
It provides outstanding protection. It is necessary to complete Dragon Slayer I and have level 60 Defense in order to wear the dragon platebody. It has stronger slash and stab defense than the Bandos chestplate, and it has some of the best benefits of any non-degradable armour in the game, delivering some of the highest bonuses available.
Is dragon Armor better than Rune Osrs?
After Rune, the majority of players choose Dragon at level 60 Defense since it has slightly superior stats and is non-degrading. The Dragon Platelegs/Plateskirt are the most common parts that players obtain; the Dragon Chainbody is a wonderful improvement to the Rune Platebody, but owing to its high cost, there are frequently more worthwhile items to purchase in its place.
What is the best weapon in RLCraft?
Weapons that are the best in RLCraft (Melee Weapons)
- The Saber, the Rapier, the Halberd, and the Greatsword are all examples of melee weapons.
Equipment Rebalancing – Old School Announcements
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Code to quickly locate: 380-381-687-66199347 Because not everyone wants to play with the primary kind of account, you should just leave the goods in their current state. 21st of January, 2021 18:44:40Jan2018
Dan�GIM
I agree with the level requirements, but I disagree with nerfing the end game stuff. As an ironman myself, I would be sad if the end game things were nerfed because I am 800 tobs deep and without a weapon. It is because I desire these late game weapons that I grind tob, and I feel they should be strong and powerful that I grind tob. Raise the criteria while leaving the item’s stats alone. Why would ironmen want to improve after using a tent whip when all of their other powerful equipment will have the same damage as the whip?
It doesn’t make any sense. Ironmen are reliant on It would have a significant influence on irons during a blowpipe nerfing. For the sake of 17363720 kc, imagine a horrible DPS chambers being used to procure a nerfed tbow. End-game content will be eliminated. 21st of January, 2021 18:46:01Oct2021
Joe�Snow
No, not at all. 21st of January, 2021, 18:46:26 Hello,I recognize that the blowpipe is extremely strong for its price point and cost of use, and that a nerf is required; nevertheless, I believe that it would be more suitable at this time to just raise the cost of utilizing the blowpipe rather than removing it entirely (ie increase the amount of scales used). I also appreciate that this makes raids 3 drop balance more difficult; nevertheless, it could be more convenient for the community if the blowpipe nerf were to be delayed until raids 3 is released instead.
- All of the other nerfs and bonuses, with the exception of the tbow and the magic def nerf on the d’hide, sound reasonable.
- Thank you for taking the time to read this, and I wish all of the modders and developers the best of luck.
- 21st of January, 2021 18:47:16 There are just a few modifications that need be made: Crystal Armor/Bow, D’Hide, ticks for maces, and perhaps some level tweaks are among them.
- I implore you not to completely devastate the status of the game and the economy, particularly in one fell swoop.
- Welcometothevoid.
- If you cannot buy a T-Bow, there are other options (vast majority of players) What else do you do as a boss?
Zaxxyr
I’m pleased to see these adjustments as well. Perhaps we can acquire greater variety in the products we purchase. Wishing developers the best of success on 21st January 2021 at 18:52 UTC. I appreciate the modifications made to less-useful items such as maces, war hammers, and chain bodies. However, there are a number of additional weapon kinds that are never utilized because they are just not good enough, such as daggers below the level of dragon. This can also apply to equipment that has special attacks or set effects, such as Karil’s, which reduces agility when activated by the player.
- 2) I think it’s a good idea to raise the level requirements for top-tier equipment, especially because all other tiers are 10 levels apart, and the top-tier equipment is just 5 levels away.
- Nerfing the Dinh’s might have a positive or negative impact on the game; it could make it more playable or it could make it unplayable altogether.
- In order to make it a weaker weapon while simultaneously doubling the scaling cost, you must drop the stats of each dart.
- As I’ve seen in previous comments, mid-level players that raid or fight Ironmen are in in need of this weapon, otherwise they will suffer greatly.
- It is important to remember that this may be revisited at any time; if, for example, it is still regarded overly powerful six months later, right before the release of a new raid, then further adjustments can be made.
- Don’t make the same mistake as the Rev caves and apply a number of improvements that, although each individually may have worked, when combined resulted in the content being completely destroyed.
- The Blowpipe nerf appears to be a tad too heavy for my tastes.
- The nerf to Black D hide was much deserved, but it still raises the issue of what we should utilize in its place.
- Blessed D hide is more difficult to come by and consequently more expensive, which is why I believe it would be reasonable to keep the stats it already has.
Because it is more expensive, you are more likely to take risks in the Wilderness, ensuring that it retains its worth there. It’s something to think about. Monark I am an Epitome Clan member and am quite proud of it. 21st of January, 2021 18:56:23Sep2019
mazdarati
For the time being, I’ve stopped reading after page 14, but I’m getting the main idea. According to Jagex, modifications are necessary for Raids 3 and future releases to be successful. I believe that jeopardizing the integrity of the game is not a good idea. I agree with many who have made reference to EOC. The only reason I kept playing RS3 for a time was because I needed to keep track of my numbers and because I didn’t realize OSRS would be regularly updated. Even for the sake of nostalgia, core RS goods such as rune armour and d’hide should not be altered in the slightest.
Suppose a manager believes that the only way for him to advance and receive a bonus is for him to bring about a “successful” change in the organization.
21st of January, 2021, 18:56:42 Code to quickly locate: 380-381-687-66199347 Return to the top of the page
Maxed Zerk or Maxed Med?
Hello everyone, there was a lengthy argument today in the cc over whether class would be better for clanning: a maxed med or a maxed zerk. As a result, I’ve chosen to break it all down so that everyone may benefit from the knowledge. For starters, I’ll start with a maxed out medium level and work my way up via cb level, max hit, dps, and tankyness. Then I’ll go on to the zerker, and in the conclusion, I’ll compare the two of them. (as requested, the ZGS for zerkers has been included to the document.) Medical Att:75, Strength:99, Defense:75, Ranged:99, Mage:99, Pray:99, and Hitpoints:99 at maximum health.
- It’s time for the big one (all stat bonuses are based on a wilderness gear setup that an accepted applicant used in their application).
- In both cases, the best prayer imaginable is assumed to have been used.
- In this section, all probabilities are calculated using official rs numbers.
- (155 is the effective defense level, and 163 represents the defense bonus for the assault method that was utilized against them.) We now come to the maximum attack roll of our maximum-leveled med.
- Once again, effective level is 117, and the current attack style has gear bonuses of 150.) As a result, the maximum attack roll is less than the maximum defense roll.
- Based on the preceding data, there is a 25.038% probability of hitting out of 70,372 (.355 = 35.5 percent).
- We may round our accuracy up to 36 percent and then utilize a sample of 100 hits to get our final accuracy.
Taking the average of these two figures, we can conclude that these 36 hits will cause an average damage of 27.
Because each strike takes 3.6 seconds, we can calculate the DPS to be 2.7.
In this case, the maximum defense roll is 155(173+64) =36,735.
Using approaches identical to those described above, we discover that ourDPS with ranged becomes 3.
A Zerker with a lot of power: 99 for Att and 99 for Str.
99 for Ranged and 99 for Mage and 99 for Prayer.
Combat skill level 112 With a tent whip, Maxed out at 38, Maxed out at 39, and Maxed out at 49 with a ZGS.
For ZGS to be 143(150+64) = 30,602, and for ZGS to be 143(150+64) = 30,602 Because both ZGS and tent whip attack methods are slash-based, the defense roll does not alter in this situation as well.
We can now compute our DPS for tent whip to be 2.85, which is satisfactory.
This results in an aDPS for ZGS of 2.99.
There is no change in the ranged defense roll this time around.
As a result, our DPS when using ranged is 2.32.
If you are not wearing a rune defender, but rather a regular shield with no attack/strength advantage, keep in mind that the following is true: Taken together, the ZGS and quick ranged DPS average yields a DPS of 2.82 for the maximum zerker._ Because of this, the maxed med deals more damage than the maxed zerker, and it has a greater ability to sustain a tank.
I thought this information to be rather intriguing, even though it is obvious that individuals should play the games that they are most interested in.
To summarize, the maximum dose of medication was used. Maxed Zerk is a character in the video game Maxed Zerk.
